The team running the game is over ten people strong, and the game business is one of my Hydreon’s primary projects. Three years later, the Lifeboat server network serves more than five million players monthly and up to sixty thousand at any given time. I went to the bank to set up my first checking account. On the following Sunday, we bought our first server in Scottsdale, Arizona. He took the project on as part of his company, Hydreon Corporation. My dad was watching all of this, and saw a business opportunity in what my friend and I had made. Within the day, we had more people wanting to play than Ethan’s home internet connection could handle. We set up the first public instance of our game, running the tournaments off of a computer in Ethan’s basement. My friend, Ethan, wrote scripts to time the tournaments, restart the servers, and pass events into my code.Īfter weeks of testing, we proudly presented our creation to the world. I wrote programs to reset the arena the players would compete in, count down match time, and keep a rotation of tournaments. Through internet chat sessions, we worked together to add combat support to his program. I quickly found Shoghi Cervantes Pueyo, who had created a program to connect copies of Minecraft: Pocket Edition. While reading tutorials online, I started by doing research for people that were working on multiplayer software. It was a rocky start – neither my friend nor I had any prior experience in computer programming. Today, that business employs over ten people and serves over five million users per month. Over the next few years, I would learn from first-hand experience how to program, work on a team, and build up an online business from scratch. In seventh grade, a friend and I created the first software to facilitate automated tournaments in Minecraft: Pocket Edition. The largest server network for Minecraft: Pocket Edition.
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